Overdue Update

Once again, I owe you my sincere apologies for a long overdue update. My intention is to keep this post as a short round-up, as there are lots of changes afoot; some of which I will discuss here, others that I don’t yet wish to draw attention to. Best not to speak too soon, particularly as they involve such positive changes for our family.

A crazy summer of fun for the KPLangers Crew culminated with two unexpected, unrelated, but equally important emails. As I’ve already alluded to, I can’t discuss either of these two emails in their entirety yet, although I will keep you informed as developments progress.

The first email that arrived in my inbox (marc@red-scar.com, if you didn’t know) came from Mark Rapson, owner of Word Forge Games, and designer/creative lead for their Devil’s Run: Route 666 boardgame that successfully kickstarted back in May. I’d met Mark at Dragonmeet in 2014, and we’d had a chance to catch up again at the UK Games Expo this year, which was pretty much mid-kickstarter campaign for Mark; manic doesn’t quite cover it. It transpired that Mark had solid background concepts for the playable factions that form the basis for Devil’s Run;┬áconcepts that required fleshing out. Unexpectedly, he asked if I’d like to take on some of the writing for this. After re-reading the email to make sure my eyes weren’t deceiving me, I leapt at the chance.

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Post Expo Debrief

As explained right at the start of the dedication to my legendary Nan, the months since my last post have been filled with real highs and lows. I took time out and focussed on the most important thing in the world: my family.

Whilst I slowly readjust and refocus I’d like to use this post as an opportunity to review my time at the UK Games Expo. I shall also enlighten you as to other developments that have occurred during the time since my self-imposed silence.

UK Games Expo:

Firstly, a huge thanks to Chris Birch, owner and Creative Director of Modiphius Entertainment, who invited me along for the weekend to become part of the team. I was also entrusted with the respectable task of running demo games for the entire range of 2d20 titles that are currently in production, namely: Mutant Chronicles, Conan, and Infinity.

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