Interim battle report

My recent inactivity on this very blog site may have led you to the assumption that enthusiasm is waning; have no fear though, as this is certainly not the case! This post is partly written to atone for my abstinence from blogging, and partly to keep you up to date with recent developments.


To introduce the post, though, I’d like to present a second guest blog from my steadfast confidant and stalwart supporter, Mr J:


Mr J here guest blogging again. I have been dragged in to the plethora of Red Scar kicking and screaming. In showing my age I missed the YTS scheme (topically compared to slave labour in the day) by a few years but it feels like that bullet has come to find me. The tsunami of words that Mr Langers has produced recently has resulted with my literacy servitude that is proof reading. In all seriousness I am happy to release the inner evil critic as nothing pleases me more than the text being awash with the red stains of editorial comments; coupled with the added suspense of waiting to see how much of my superlative feedback has been ignored! The net result is my fingers started tapping a sort of prose. I wouldn’t classify the following dialogue, as it’s only meant to be tongue in cheek, but I found it amusing to write and needed to get it out of my suede!


Brooding and pensive a man sits all alone. He stares off into the distance wishing for a creative boon.

What can preoccupy a man so intently? What facet of sub consciousness can turn it to clarity? What dwells in that grey matter? What germinates and grows? Can it become something tangible, a inspirational thought from below.

Youthful in looks, even for all of his years. Hair isn’t his best friend, except what grows out of his ears.

A lean, active build, a regime of sleepless fervour. If he isn’t playing with trains he’s a practising family herder.

Fashion has been paraded on a catwalk, whilst younger, swooning middle aged ladies in the audience couldn’t get closer. Little did they know he was really very scruffy. He was happiest on a surfboard with his feet wet and flappy. I fear troubling times as a flat cap has been donned. Is he making a statement or just got a cold bonce?

A childhood of make believe, books of rings and anything fantasy. Roleplaying with the neighbours, with a youthful voice all squeaky. A snotty-nosed school brat in the background for now, just listening to the storytelling and quietly learning how.

Back to that man with a furrowed brow and intense look. He has created and is creating many things found in future books.

Can this be Steve Jobs or that character by Steve Coogan, no it’s the man who didn’t call his company after a Leviathan!


Due to the reoccurring theme of blogging personal news and inspirations on his site, I thought it only fair to give a third party perception of the man that is KPLangers. For those concerned I can confirm that this isn’t a ‘bromance’, I think…

Oh, and how come we can communicate over the distance of light years with the Mars Rover but most of Cornwall is still devoid of mobile phone reception?!!


Thanks again Mr J! Some very poignant narrative there; particularly in reference to my loss of hair and the mobile phone signal in Cornwall 😉


I think the point for all to see is that I certainly haven’t been sitting idly by! On to recent events then, and the reason that this blog has suffered slightly in previous months:


The Purging of The Crucible – which is scheduled to be a 64 page adventure for the Mutant Chronicles 3rd Edition Roleplaying Game – is almost complete. Feedback from the first round of playtesting has been received, many thanks to Bill Heron and his guests at Conpulsion! Text has been edited and is now out for playtest round 2. I must say that I’ve been overwhelmed by the positive comments received so far, and I truly hope you enjoy the story once it is released.


Plymouth Writer’s Group International Writing Competition 2015 – I submitted two edited entries. While I didn’t win any prizes, I did become a member of this esteemed band of local authors. I was privileged to be invited along to one of their monthly meetings and very much enjoyed being encouraged out of my comfort zone.


UK Gaming Media Network – Some of you may have picked up on the news from my facebook page but I feel it necessary to include the news here, as my membership with UKGMN will certainly help to shape future posts. I’m honoured to be included on the roster for this eclectic gang of gaming gurus. Thanks for the recommendation Bill!


Additional to, and alongside, these three personal achievements there have been some major developments for Red Scar:


The player’s guide to an exciting Pathfinder campaign has been completed and submitted to the publishing company that holds the license for the adventure arc’s setting. There is currently no news, but to say we’re excited at the potential prospect of unveiling this to the rpg community would be an understatement.


Toma has completed a large amount of the art for the forthcoming Mishima megacorporation faction book that will expand upon the material presented in the Mutant Chronicles 3rd Edition Core Rulebook. Although Toma is modest about it, I personally cannot wait for this art to be previewed!


Scott Schomburg's cover for the Mutant Chronicles 3rd Edition Roleplaying Game, featuring some vintage npc's!

Scott Schomburg’s cover for the Mutant Chronicles 3rd Edition Roleplaying Game, featuring some vintage npc’s!

Successful completion of the Mishima faction art led directly on to Red Scar being commissioned for the complete art package that will illustrate the Dark Symmetry Campaign for the Mutant Chronicles 3rd Edition Roleplaying Game. Both Toma and I feel venerated by the opportunity that we have been presented with by Chris Birch and the Modiphius team. Having read the campaign thoroughly, and having been party to the art direction process for this monumental task from the outset, I know that every Mutant Chronicles fan will enjoy getting their teeth into this epic campaign when it is released – quite literally!


There is plenty to do beyond all of this, however, so expect more regular updates in the future. Toma and I will of course also continue with our Empire building series, which will hopefully provide invaluable insight to our processes and particulars to date.


With Red Scar firmly established, a great relationship solidifying with Modiphius, and assignments near completion, 2015 is set to be a stellar year!


Guest posts, Red Scars and other news


Welcome back! I have a triple delight for you in this post, although I’ll let my good friend Mr J do the talking for me as I ramp up towards some of the news I have promised and teased you with in my previous blog posts:


This is Mr J writing a guest blog for the perpetually busy KPLangers. As we have read from his previous blogs he has a lot going on, so I thought I would help and write a little guest bit for his site. I must take this opportunity to state, with my tongue in cheek, that I’m disappointed he didn’t embrace ‘Kava Punch Leviathan’ as his production company name, but I can understand his reasons. I was really looking forward to the company logo incorporating a giant kraken holding a coffee mug in his boxing gloves!


I would like to start by saying that I’ve made a presumption in that, like myself,  the majority of us gamers and lovers of fantasy are closet authors who fantasise about writing a novel based on our love of the genre; I’d like to commend Mr L for making the whim of many into a reality – I applaud his efforts to date and wish him all the very best.


I thought I would provide a light hearted blog of lessons learnt over the years of gaming. I have roleplayed for many years, but sadly must admit that I can’t find the inspiration or the time lately. I am very happy to say that this has now been replaced by helping MrL with proof reading his creations and contributing where I can. I must add that when courting my wife I told her I played ‘poker’ with the lads when roleplaying; I feel humbly lucky she still accepted to marry a self confessed gambler… I can’t recall if my roleplaying confession was before or after the marriage! 😉


The main suggestion I can offer for an entertaining gaming experience may be obvious: it should be devoid of alcohol. It may seem like a good idea at the time and may even be amusing for a short time, but ultimately depreciates the experience as the sobriety disappears. One evening of note we played with a can of lager in one hand and dice in the other as the characters coincidentally ended up in the local tavern. One player was so convincing in his drunken roleplaying we wondered if he was going to pass out at any minute. We stayed in the tavern all game, achieved little, gave up holding the dice and concentrated on the lager hand.


Following on from this, I’d suggest always taking time with character creation. I have tried assigning pre-generated character sheets and it creates some strange reactions. One player took to randomly starting fights, made every effort to contribute random acts of violence and constantly caused disruption. There was no reining him in as he thought he was embracing the ethos of the persona generated for him. Needless to say the game wrapped up quite quickly.


On reflection, I have to say that the presence of the female sex in a predominately male environment has been a pleasant addition. I know there are some out there that disagree with this, and I don’t know if there are more or less ladies who game nowadays. Personally, I gamed with some delightful ladies who would experience a personality reversal when in character and would savagely assassinate mortally wounded foes for the ‘kill xp’, would be the first at the treasure pile to steal the prize pickings and would shamelessly conspire with the male players to get what they wanted. A very memorable campaign was run by a lady GM who provided a rich world, encouraged character-run storylines and benefited from her disregard of the rules; all of which lead to more roleplaying than dice rolling.


Which brings me onto my final train of thought: my favourite systems of the day were Werewolf and RoleMaster(RM), produced by White Wolf and Iron Crown Enterprises respectively. Both of these games have basic rule systems that allow free flowing sessions and limited interruptions. I don’t miss the character creation of RM mind!!


In my opinion, the components of a successful game are a symbiosis of a rich world complemented with enthusiastically interactive players and a lack of rule books. I have been guilty of self-induced disappointment by creating my version of the perfect campaign that the players had no chance of embracing due to my rigid vision. Some sessions are never forgotten and some should never have happened, but that is part of the fun!


These are just some of my thoughts on the subject, but my current perplexity is: what happened to the 90 minute blockbuster film?! Why do films have to be over 2 hours long now. I dread the thought that the 3 hour duration of Interstellar doesn’t become the norm!!




Thank you Mr J! Plenty of insight and food for thought, particularly on the ladies gaming front. I have very fond memories of the campaign you mention above: I’m pretty sure our character sheets may still be available and ripe for representation somewhere.


I’ve been teasing some important news for a few weeks now. Far from being neglectful of this I’ve been holding off until I have something very substantial to pass on. The big news? I have formed my very own publishing company! Red Scar Publishing is currently a small but very active team that is trying to bring you the very best in an rpg experience. Our team is pleased to announce:


i. Toma Feizo-Gas as Senior Art Director! Toma is the genius and director behind his very own Vulcan Design Forge – not much more need be said!I’m very honoured to be announcing this fact.


ii. We will be at Dragonmeet! Not only as Red Scar, but also in my capacity as a Silvershield for Modiphius Entertainment. Please come along and enjoy a game at the Mutant Chronicles demo table run by myself! Again, I’m honoured to be assisting Chris Birch as a practitioner of the 2d20 system.


iii. Red Scar! Say what? Yes indeed. I’ve set up my very own publishing team, registered the company and have our very first commission under our belt. Thank you all for your support in my journey so far; I began this as a writer with belief in oneself – very much bolstered by your support for which I can’t thank you enough – yet now find myself as Creative Director of a small and extremely talented team. Look forward to more announcements on this shortly!


I leave you all with a piece I wrote for the development of Red Scar’s very own campaign setting, plus the challenge of coming to find me at Dragonmeet this weekend. I look forward to answering your questions!