It’s definitely way past time that I dusted off this blog,and while the start of a new year certainly shouldn’t be the only reason needed to make good on those plans you keep promising yourself to get underway, the turning of the clock into 2019 does provide a good springboard to start this page of personal musings afresh.Continue reading
Once again, I owe you my sincere apologies for a long overdue update. My intention is to keep this post as a short round-up, as there are lots of changes afoot; some of which I will discuss here, others that I don’t yet wish to draw attention to. Best not to speak too soon, particularly as they involve such positive changes for our family.
A crazy summer of fun for the KPLangers Crew culminated with two unexpected, unrelated, but equally important emails. As I’ve already alluded to, I can’t discuss either of these two emails in their entirety yet, although I will keep you informed as developments progress.
The first email that arrived in my inbox (email@example.com, if you didn’t know) came from Mark Rapson, owner of Word Forge Games, and designer/creative lead for their Devil’s Run: Route 666 boardgame that successfully kickstarted back in May. I’d met Mark at Dragonmeet in 2014, and we’d had a chance to catch up again at the UK Games Expo this year, which was pretty much mid-kickstarter campaign for Mark; manic doesn’t quite cover it. It transpired that Mark had solid background concepts for the playable factions that form the basis for Devil’s Run; concepts that required fleshing out. Unexpectedly, he asked if I’d like to take on some of the writing for this. After re-reading the email to make sure my eyes weren’t deceiving me, I leapt at the chance.