Finding the right words to use as the opening of my return to blogging following such a long hiatus is much harder than I thought it would be. The reasons for my extended absence are complicated and involved; maybe I’ll share them here one day or include them in my memoirs, but for now – for a number of reasons – I’ll just say that a tumultuous year severely impinged upon my ability to coalesce my thoughts and experiences through the use of this blog.Continue reading
Once again, I owe you my sincere apologies for a long overdue update. My intention is to keep this post as a short round-up, as there are lots of changes afoot; some of which I will discuss here, others that I don’t yet wish to draw attention to. Best not to speak too soon, particularly as they involve such positive changes for our family.
A crazy summer of fun for the KPLangers Crew culminated with two unexpected, unrelated, but equally important emails. As I’ve already alluded to, I can’t discuss either of these two emails in their entirety yet, although I will keep you informed as developments progress.
The first email that arrived in my inbox (firstname.lastname@example.org, if you didn’t know) came from Mark Rapson, owner of Word Forge Games, and designer/creative lead for their Devil’s Run: Route 666 boardgame that successfully kickstarted back in May. I’d met Mark at Dragonmeet in 2014, and we’d had a chance to catch up again at the UK Games Expo this year, which was pretty much mid-kickstarter campaign for Mark; manic doesn’t quite cover it. It transpired that Mark had solid background concepts for the playable factions that form the basis for Devil’s Run; concepts that required fleshing out. Unexpectedly, he asked if I’d like to take on some of the writing for this. After re-reading the email to make sure my eyes weren’t deceiving me, I leapt at the chance.